Julian Maldonado & Agustin Soria 
Computer Games [PDF ebook] 
Learning Objectives, Cognitive Performance and Effects on Development

支持
There is wide interest in the potential of ‘serious’ video games as vehicles for learning. Especially in the health education domain, there are now many reports of the use of video games intended to produce changes in players’ knowledge, attitudes or behaviors that will transfer to ‘real life’ settings outside the context of the game. The authors of this book analyze the learning models implicit in health games described in the literature, and relates these to established learning models in order to illustrate the nature of the gaps between current game designs and relevant learning theory and technology. This analysis provides a systematic framework for identifying principles of game design that are soundly based both in theory and research evidence. Examples are provided from recent game designs. This book also reports on whether computer games can be put to good use for mathematics educational purposes for young teenagers. The authors believe that computer games can be used as a complement for making routine practice more varied, more enjoyable and more effective. In addition, digital epistemic games are computer-based games that mediate mental, intellectual, knowledge-oriented activities. This book presents a strategy for how to analyze digital epistemic games. Other chapters in this book investigate the relationship between video game play and dreams and the emergence of Massively Multiplayer Online Games (MMOGs) in the past decade.
€203.33
支付方式
购买此电子书可免费获赠一本!
格式 PDF ● 网页 217 ● ISBN 9781617611780 ● 编辑 Julian Maldonado & Agustin Soria ● 出版者 Nova Science Publishers ● 发布时间 2016 ● 下载 3 时 ● 货币 EUR ● ID 7220071 ● 复制保护 Adobe DRM
需要具备DRM功能的电子书阅读器

来自同一作者的更多电子书 / 编辑

16,550 此类电子书