This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory.
The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter.
表中的内容
Chapter 1: Looking Glass.- Chapter 2: Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2 (2005).- Chapter 3: Not-Ready-To-Hand or How Media become obtrusive.- Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games.- Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games.- Chapter 6: Just Making Images: Evocation in Computer Games. Index.
关于作者
Markus Rautzenberg is Professor of Philosophy at Folkwang University of the Arts, Essen, Germany. Scholarships include a DFG doctoral scholarship at the graduate school “Körper-Inszenierungen” (“The Staging of the Body”), DFG postdoctoral scholarship at the International Graduate School “Inter Art, ” and a research fellowship at Leuphana University Lueneburg. From 2009 to 2014, he served on the research staff at the Institute for Philosophy at the Freie Universität Berlin, where he headed a DFG research project on “Evocation. Non-Visual Aspects of Iconicity.” His main fields of research include media theory, picture theory, theory and aesthetics of digital media, and epistemology. Recent publications include “Blendungen. Fotografische Selbstvergewisserung im Film, ” in: Sybille Krämer, Sibylle Schmidt (Eds.): Zeugen in der Kunst, Paderborn 2016, (edited together with Juliane Schiffers) and Ungründe. Perspektiven prekärer Fundierung, Paderborn 2016.