World At War 85 game series (Wa W85) is fast-paced, platoon-level simulations of combat during the Third World War. The series’ Action begins in 1985, and brings to life the troops, tanks, artillery, and aircraft of that time period, as conflict erupts around the globe.
RULES INCLUDE: Movement, direct fire, move & direct fire, assault, and onboard indirect fire Actions; terrain, line of sight, and concealment; missile minimum range and ammunition replenishment checks; point-blank and long-range fire; soft, light armor, and heavy armor targets; off-board artillery strikes; ATGM and alternative ammunition support weapons; attack helicopters and helicopter transports; flying, nap-of-earth, hovering and landed helicopter modes; close air support; electronic warfare; improved positions; random and placed minefields; optional random battlefield events and friction; weather, including weather level, squalls and mud; parachute drops; amphibious movement; night combat.
Play one of the many scenarios provided in any Volume of the World At War 85 series, or use the included BATTLE GENERATOR to design your own.
These Core Rules are designed to be used with every game in the series – once learned, you will be able to play any game in the series.
Tabla de materias
Counter Reference
Introduction
1.0 General Concepts
2.0 Sequence of Play
3.0 End Operations Card
4.0 Close Air Support Card
5.0 Electronic Warfare Card
6.0 Battlefield Event/Friction Card
7.0 Formation Card
8.0 Actions
9.0 Movement Action & Movement
10.0 Direct Fire Action
11.0 Move & Fire Action
12.0 On-Board Indirect Fire Action
13.0 Assault Action
14.0 Indirect Fire
15.0 Designated Formation Card
16.0 Other Series Rules
17.0 Battle Generator
18.0 Setting Up A Scenario
19.0 Series Resources
Glossary
Acknowledgments
Design & Development Notes
Index
Credits
Sobre el autor
Blackwell Hird loves designing and creating worlds within worlds. Right now, this is being fully realized as a designer and producer of books, board, and computer games at his present-day job.