Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.
Eva L. Baker & Harold F. O’Neil
Using Games and Simulations for Teaching and Assessment [PDF ebook]
Key Issues
Using Games and Simulations for Teaching and Assessment [PDF ebook]
Key Issues
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Language English ● Format PDF ● Pages 336 ● ISBN 9781317814672 ● Editor Eva L. Baker & Harold F. O’Neil ● Publisher Taylor and Francis ● Published 2016 ● Downloadable 3 times ● Currency EUR ● ID 4872138 ● Copy protection Adobe DRM
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