Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers-from civilian to military contexts as well as multiple disciplines-to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.
Eva L. Baker & Harold F. O’Neil
Using Games and Simulations for Teaching and Assessment [PDF ebook]
Key Issues
Using Games and Simulations for Teaching and Assessment [PDF ebook]
Key Issues
Cumpărați această carte electronică și primiți încă 1 GRATUIT!
Limba Engleză ● Format PDF ● Pagini 336 ● ISBN 9781317814672 ● Editor Eva L. Baker & Harold F. O’Neil ● Editura Taylor and Francis ● Publicat 2016 ● Descărcabil 3 ori ● Valută EUR ● ID 4872138 ● Protecție împotriva copiilor Adobe DRM
Necesită un cititor de ebook capabil de DRM