This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
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Langue Anglais ● Format EPUB ● ISBN 9783319510552 ● Éditeur Carlos Vaz de Carvalho & Antonio Coelho ● Maison d’édition Springer International Publishing ● Publié 2016 ● Téléchargeable 3 fois ● Devise EUR ● ID 6280409 ● Protection contre la copie Adobe DRM
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