This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
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Bahasa Inggris ● Format EPUB ● ISBN 9783319510552 ● Editor Carlos Vaz de Carvalho & Antonio Coelho ● Penerbit Springer International Publishing ● Diterbitkan 2016 ● Diunduh 3 kali ● Mata uang EUR ● ID 6280409 ● Perlindungan salinan Adobe DRM
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