Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
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Langue Anglais ● Format PDF ● Pages 123 ● ISBN 9783110731019 ● Maison d’édition De Gruyter ● Publié 2022 ● Téléchargeable 3 fois ● Devise EUR ● ID 9432327 ● Protection contre la copie Adobe DRM
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