Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
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Bahasa Inggris ● Format PDF ● Halaman 123 ● ISBN 9783110731019 ● Penerbit De Gruyter ● Diterbitkan 2022 ● Diunduh 3 kali ● Mata uang EUR ● ID 9432327 ● Perlindungan salinan Adobe DRM
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