Sonia Fizek & Pablo Abend 
Digital Culture & Society (DCS) [PDF ebook] 
Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I

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This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.

The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.

A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.

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A propos de l’auteur

Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.

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Langue Anglais ● Format PDF ● Pages 172 ● ISBN 9783839444795 ● Taille du fichier 5.4 MB ● Éditeur Sonia Fizek & Pablo Abend ● Maison d’édition transcript Verlag ● Publié 2020 ● Édition 1 ● Téléchargeable 24 mois ● Devise EUR ● ID 6971915 ● Protection contre la copie DRM sociale

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