Sonia Fizek & Pablo Abend 
Digital Culture & Society (DCS) [PDF ebook] 
Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I

Stöd

This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.

The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.

A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.

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Om författaren

Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.

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Språk Engelska ● Formatera PDF ● Sidor 172 ● ISBN 9783839444795 ● Filstorlek 5.4 MB ● Redaktör Sonia Fizek & Pablo Abend ● Utgivare transcript Verlag ● Publicerad 2020 ● Utgåva 1 ● Nedladdningsbara 24 månader ● Valuta EUR ● ID 6971915 ● Kopieringsskydd Social DRM

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