This book uses examples in Open GL and Open GL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function Open GL program to a shader-based Open GL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.
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Bahasa Inggris ● Format PDF ● Halaman 518 ● ISBN 9781439867754 ● Penerbit CRC Press ● Diterbitkan 2016 ● Diunduh 6 kali ● Mata uang EUR ● ID 2382241 ● Perlindungan salinan Adobe DRM
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