This book uses examples in Open GL and Open GL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function Open GL program to a shader-based Open GL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.
购买此电子书可免费获赠一本!
语言 英语 ● 格式 PDF ● 网页 518 ● ISBN 9781439867754 ● 出版者 CRC Press ● 发布时间 2016 ● 下载 6 时 ● 货币 EUR ● ID 2382241 ● 复制保护 Adobe DRM
需要具备DRM功能的电子书阅读器