The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schlo Dagstuhl in July 2015.
Beli ebook ini dan dapatkan 1 lagi GRATIS!
Bahasa Inggris ● Format PDF ● ISBN 9783319461526 ● Editor Ralf Dorner & Stefan Gobel ● Penerbit Springer International Publishing ● Diterbitkan 2016 ● Diunduh 3 kali ● Mata uang EUR ● ID 6591244 ● Perlindungan salinan Adobe DRM
Membutuhkan pembaca ebook yang mampu DRM