Anderson Karen Anderson 
Using Computers Games across the Curriculum [EPUB ebook] 

Supporto
Everyone learns best when they are enjoying an activity – even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don’t need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan – and even using them without playing them – this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: – Integrating games into lessons – Activities for using freely and commonly-available computer games and consoles – Making your own games, and helping students to design computer games themselves – Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
€19.42
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Lingua Inglese ● Formato EPUB ● Pagine 128 ● ISBN 9781441136190 ● Casa editrice Bloomsbury Publishing ● Pubblicato 2013 ● Scaricabile 6 volte ● Moneta EUR ● ID 2666829 ● Protezione dalla copia Adobe DRM
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