Anderson Karen Anderson 
Using Computers Games across the Curriculum [EPUB ebook] 

Wsparcie

Everyone learns best when they are enjoying an activity – even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don’t need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan – and even using them without playing them – this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: – Integrating games into lessons – Activities for using freely and commonly-available computer games and consoles – Making your own games, and helping students to design computer games themselves – Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

€19.70
Metody Płatności
Kup ten ebook, a 1 kolejny otrzymasz GRATIS!
Język Angielski ● Format EPUB ● Strony 128 ● ISBN 9781441136190 ● Wydawca Bloomsbury Publishing ● Opublikowany 2013 ● Do pobrania 6 czasy ● Waluta EUR ● ID 2666829 ● Ochrona przed kopiowaniem Adobe DRM
Wymaga czytnika ebooków obsługującego DRM

Więcej książek elektronicznych tego samego autora (ów) / Redaktor

156 117 Ebooki w tej kategorii