Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
Rachel Kowert
Video Games and Social Competence [PDF ebook]
Video Games and Social Competence [PDF ebook]
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Taal Engels ● Formaat PDF ● Pagina’s 246 ● ISBN 9781317620143 ● Uitgeverij Taylor and Francis ● Gepubliceerd 2014 ● Downloadbare 3 keer ● Valuta EUR ● ID 3514215 ● Kopieerbeveiliging Adobe DRM
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