Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
Rachel Kowert
Video Games and Social Competence [PDF ebook]
Video Games and Social Competence [PDF ebook]
购买此电子书可免费获赠一本!
语言 英语 ● 格式 PDF ● 网页 246 ● ISBN 9781317620143 ● 出版者 Taylor and Francis ● 发布时间 2014 ● 下载 3 时 ● 货币 EUR ● ID 3514215 ● 复制保护 Adobe DRM
需要具备DRM功能的电子书阅读器