This book gathers papers presented at the 22nd International Conference on Interactive Collaborative Learning (ICL2019), which was held in Bangkok, Thailand, from 25 to 27 September 2019. Covering various fields of interactive and collaborative learning, new learning models and applications, research in engineering pedagogy and project-based learning, the contributions focus on innovative ways in which higher education can respond to the real-world challenges related to the current transformation in the development of education.
Since it was established, in 1998, the ICL conference has been devoted to new approaches in learning with a focus on collaborative learning. Today, it is a forum for sharing trends and research findings as well as presenting practical experiences in learning and engineering pedagogy.
The book appeals to policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, andother professionals in the learning industry, and further and continuing education.
Cuprins
Successful embedding of Virtual Lectures in Medical Psychology Education in order to improve teacher-student Interactivity and Collaboration.- Modeling the Behaviors of Participants in Meetings for Decision Making Using Open Pose.- Mobile Apps (English Listening and 6 Minute English) and the Listening skill.- A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation game for Nurse Training.- Contribution To Improvement Of Distance Learning Based On Zeroconf Protocol And An Interactive IPTV.- ‘Collaboratively Learning and Developing a Tool Kit for GPS Anti-Jamming’.- Accessible Portal For School-Age Blind, As A Tool To Improve Social Skills.- Education of Io T-Engineering Topics at Austrian Vocational Secondary Schools.- Student Relationship Management Using Business Intelligence Model to Enhance Student’s Leadership in 21st Century.- Inventive for teaching Braille writing begins.- Project Interdisciplinarity in Legal Students Education.- Poster: Intensive Learning Technologies as a Trend in Education Digitalization.- Flipped Classroom And Serious Games As A Teaching Model In Experimental Sciences At The University.- Challenge Based Learning in the 4IR: Results on the Application of the Tec21 Educational Model in an Energetic Efficiency Improvement to a Rustic Industry.- The Use Of The Project-Based Learning In The Study Of The Course Of Mathematical Analysis.- ‘Learning By Competing’: Experience From Smart India Hackathon 2019.