Code Blade is a tabletop brawler miniature wargame set in a near-future cyberpunk version of our world. Artificial Intelligence is everywhere, and it’s found a way to influence the physical world directly: setting tasks and other small-job contracts in exchanged for honour tokens that give privileged access to AI systems. Each player controls a small group of lowlifes vying to complete these tasks, earning, stealing, losing, and gambling their tokens along the way. The game has a small footprint, playing easily and quickly, while providing a deep strategic challenge. Players must contend with multiple win conditions, dynamic objectives and scenarios, and a unique close-quarters brawl deployment that gets the action started from the very first action. To say nothing of the powerful Code Blades: injectable shards of emergency code carried by each character; each with the potential to shift the bearer’s fortune. A canny player could win without firing a single bullet. Fight, steal and hack your way to victory.
Code Blade is a miniature agnostic game, meaning you can use anything you like or already own, including 3D printed versions of your own characters, scenery, and more! This rulebook contains a rich description of the world and its setting, all of the rules required to play, and details on each of the playable factions and their characters. It is a self-contained tome that will give players all of the information they need to enjoy every part of Code Blade.
Содержание
Welcome to Code Blade
Honour /a Primer — 1
Winning the Game — 1
Life in the Megacities
Exploring the World — 3
The Factions
Iron Samurai — 39
Neon Underground — 45
Slummers — 51
Compliance Officers — 57
ONI, Official News Inc — 63
The Syndicate — 69
Freelancers — 75
Rules
Playing the Game — 82
What do I need to Play? — 82
The Miniatures — 82
Overview — 82
Characters — 83
Activation and Action System — 85
Measurement — 85
Actions
Targeting Characters with Actions — 86
Skill Tests: Resolving Actions — 87
Critical Success! — 88
Critical Failure! — 88
Critical Success + Critical Failure? — 88
Impossible actions — 88
Honour
Honour Victory — 89
Honour Pools — 89
Attacking Honour Pools — 90
Spending Honour Tokens — 91
Honour Character States — 92
Movement and Terrain
Special Movement Action: Jump — 94
Falling from a Height — 94
Combat
Line of Sight — 97
Line of Sight and Bubbles — 97
Modifiers
Universal Modifier: Skill-shot - 99
Kinetic Modifiers — 99
Human shield - 99
Stealth Modifiers — 99
Hacking Modifiers — 99
Modifiers and Bubbles — 100
Kinetic Damage — 100
State Tokens — 101
Game Setup and Play — 103
Scenarios and Objectives — 103
Root — 103
Objectives and Control — 104
Making your Group of Characters — 104
Deployment — 104
Example Play — 105
Round Order — 107
Detailed Action Anatomy — 108
A Glitch in the Code — 109
Character Profiles
How do the Factions Play? — 111
Iron Samurai — 113
Neon Underground — 115
Slummers — 117
Compliance Officers — 119
ONI, Official News Inc. — 121
The Syndicate — 123
Freelancers — 125
Support Material
Root: CORE — 127
Reference: Action Table - 128
Token Sheets — 129