Code Blade is a tabletop brawler miniature wargame set in a near-future cyberpunk version of our world. Artificial Intelligence is everywhere, and it’s found a way to influence the physical world directly: setting tasks and other small-job contracts in exchanged for honour tokens that give privileged access to AI systems. Each player controls a small group of lowlifes vying to complete these tasks, earning, stealing, losing, and gambling their tokens along the way. The game has a small footprint, playing easily and quickly, while providing a deep strategic challenge. Players must contend with multiple win conditions, dynamic objectives and scenarios, and a unique close-quarters brawl deployment that gets the action started from the very first action. To say nothing of the powerful Code Blades: injectable shards of emergency code carried by each character; each with the potential to shift the bearer’s fortune. A canny player could win without firing a single bullet. Fight, steal and hack your way to victory.
Code Blade is a miniature agnostic game, meaning you can use anything you like or already own, including 3D printed versions of your own characters, scenery, and more! This rulebook contains a rich description of the world and its setting, all of the rules required to play, and details on each of the playable factions and their characters. It is a self-contained tome that will give players all of the information they need to enjoy every part of Code Blade.
สารบัญ
Welcome to Code Blade
Honour /a Primer – 1
Winning the Game – 1
Life in the Megacities
Exploring the World – 3
The Factions
Iron Samurai – 39
Neon Underground – 45
Slummers – 51
Compliance Officers – 57
ONI, Official News Inc – 63
The Syndicate – 69
Freelancers – 75
Rules
Playing the Game – 82
What do I need to Play? – 82
The Miniatures – 82
Overview – 82
Characters – 83
Activation and Action System – 85
Measurement – 85
Actions
Targeting Characters with Actions – 86
Skill Tests: Resolving Actions – 87
Critical Success! – 88
Critical Failure! – 88
Critical Success + Critical Failure? – 88
Impossible actions – 88
Honour
Honour Victory – 89
Honour Pools – 89
Attacking Honour Pools – 90
Spending Honour Tokens – 91
Honour Character States – 92
Movement and Terrain
Special Movement Action: Jump – 94
Falling from a Height – 94
Combat
Line of Sight – 97
Line of Sight and Bubbles – 97
Modifiers
Universal Modifier: Skill-shot - 99
Kinetic Modifiers – 99
Human shield - 99
Stealth Modifiers – 99
Hacking Modifiers – 99
Modifiers and Bubbles – 100
Kinetic Damage – 100
State Tokens – 101
Game Setup and Play – 103
Scenarios and Objectives – 103
Root – 103
Objectives and Control – 104
Making your Group of Characters – 104
Deployment – 104
Example Play – 105
Round Order – 107
Detailed Action Anatomy – 108
A Glitch in the Code – 109
Character Profiles
How do the Factions Play? – 111
Iron Samurai – 113
Neon Underground – 115
Slummers – 117
Compliance Officers – 119
ONI, Official News Inc. – 121
The Syndicate – 123
Freelancers – 125
Support Material
Root: CORE – 127
Reference: Action Table - 128
Token Sheets – 129