Get gaming faster with the official guide to Game Maker:
Studio
Game Maker: Studio allows you to create your own games, even with
zero coding experience, and Game Maker: Studio For Dummies is
a complete guide to the ins and outs of the program. Create the
game you’ve always wanted to play in record time and at a fraction
of the cost of traditional game development methods. You’ll have
the flexibility to develop 2D games for Android, i OS, desktops, and
the Web. Gain a professional perspective on this revolutionary path
to game creation and publishing.
Using Game Maker: Studio may feel like play, but it’s a serious
tool that allows you to create, design, develop, and publish your
very own games. With the push of a button, the program produces
real, executable code for your very own ‘app store’-ready 2D game,
complete and ready for market. Game Maker: Studio For Dummies
provides complete and accurate information on how to create classic
games and special effects, written in the characteristically
easy-to-read Dummies style. Topics include:
* An overview of Studio, and how to get started
* The basic tools and techniques at the core of your design
* Advanced techniques for more seasoned game designers
* An inside look at what the premium upgrades have to offer
Game Maker: Studio makes game design 80% faster than coding for
native languages, so you can take your game from concept to market
in a matter of weeks. Why waste time and money doing it any other
way? Whether you already have great ideas or just want to dabble,
Game Maker: Studio For Dummies is the guide that will take
you straight to guru status.
Содержание
Introduction 1
Part I: Getting Started with Game Maker: Studio
5
Chapter 1: Introducing Game Maker: Studio 7
Chapter 2: Discovering Game Maker: Studio Features and Tools
13
Part II: Basic Tools and Techniques 31
Chapter 3: Creating Events 33
Chapter 4: Adding Actions to Events 47
Chapter 5: Working with Views 77
Chapter 6: Working with Time Lines 99
Part III: Creating Special Effects 125
Chapter 7: Using Actions to Create Special Effects with
Particles 127
Chapter 8: Coding Special Effects with Particles 151
Chapter 9: Using Surfaces to Create Effects 175
Chapter 10: Applying Scaling 201
Part IV: Coding Physics, Mobile Controls, and More
219
Chapter 11: Coding with Game Maker Language 221
Chapter 12: Using Physics 247
Chapter 13: Creating Controls for Mobile Devices 265
Chapter 14: Saving and Loading 293
Part V: The Part of Tens 311
Chapter 15: Ten Tips for Game Developers 313
Chapter 16: Ten (Or So) Frequently Asked Questions about
Game Maker: Studio 319
Index 323
Об авторе
Michael Rohde has worked as a web development
professional and writer for 19 years. He created a companion site
for this book at www.gamemaker-tutorials.com. He is the author of
Adobe Animate Edge CC For Dummies.