Algorithms and Networking for Computer Games is an essential
guide to solving the algorithmic and networking problems of modern
commercial computer games, written from the perspective of a
computer scientist. Combining algorithmic knowledge and
game-related problems, the authors discuss all the common
difficulties encountered in game programming.
The first part of the book tackles algorithmic problems by
presenting how they can be solved practically. As well as
‘classical’...
Algorithms and Networking for Computer Games is an essential
guide to solving the algorithmic and networking problems of modern
commercial computer games, written from the perspective of a
computer scientist. Combining algorithmic knowledge and
game-related problems, the authors discuss all the common
difficulties encountered in game programming.
The first part of the book tackles algorithmic problems by
presenting how they can be solved practically. As well as
‘classical’ topics such as random numbers, tournaments and game
trees, the authors focus on how to find a path in, create the
terrain of, and make decisions in the game world. Part two
introduces networking related problems in computer games and
focuses on three key questions: how to hide the inherent
communication delay, how to utilize limited network resources, and
how to cope with cheating.
Algorithms and Networking for Computer Games provides a
comprehensive resource that offers deeper algorithmic insight into
game programming and explains game-specific network considerations.
Read on for…
* Algorithmic solutions in pseudo code format, which not only
emphasizes the idea behind the solution, but also can easily be
written into the programming language of your choice.
* A section on the Synthetic player, covering decision-making,
influence maps, finite-state machines, flocking, fuzzy sets and
probabilistic reasoning.
* In-depth treatment of network communication including dead
reckoning, local perception filters and cheating prevention.
* 51 ready-to-use algorithms and 178 illustrative exercises.
Algorithms and Networking for Computer Games is a
must-read text for advanced undergraduate and graduate students on
computer game-related courses, postgraduate researchers in
game-related topics, and game developers interested in new
approaches and the theoretical background to games.