Get a jump-start on Autodesk 3ds Max 2012 essentials–withthe Essentials!
The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get upto speed on Autodesk topics quickly and easily. Autodesk 3ds Max2012 Essentials thoroughly covers the fundamentals of this popular3D animation effects, and visualization software, teaching you whatyou need to become quickly productive.
By following the book’s clear explanations, practical tutorials, and step-by-step exercises, you’ll cover all the bases. Topicsinclude modeling, animation, rendering, rigging, compositing, andmuch more. Whether you’re an aspiring 3D designer or a professionalbrushing up on the basics, here is the essential grounding you needin 3ds Max 2012.
* Covers Autodesk 3ds Max 2012 fundamentals, so you becomequickly productive with the software
* Uses straightforward explanations and real-world, hands-onexercises and tutorials to teach the software’s core features andfunctions
* Helps you develop the skills you’ll need throughout ananimation production pipeline, whether you’re a beginner or a moreexperienced user brushing up on the basics
* Uses a task-based approach and covers topics such as polygonmodeling, materials and mapping, lighting, using mental ray, HDRIimages, and more
* This book is an Autodesk Official Training Guide
If you want to get quickly up to speed on 3ds Max, Autodesk3ds Max 2012 Essentials is the place to start.
Зміст
Introduction xv
Chapter 1 The 3ds Max Interface 1
Chapter 2 Your First 3ds Max Project 19
Chapter 3 Modeling in 3ds Max: Part I 51
Chapter 4 Modeling in 3ds Max: Part I I 87
Chapter 5 Animating a Bouncing Ball 111
Chapter 6 Animating a Thrown Knife 129
Chapter 7 Character Poly Modeling: Part I 141
Chapter 8 Character Poly Modeling: Part I I 165
Chapter 9 Character Poly Modeling: Part I I I 185
Chapter 10 Introduction to Materials: Red Rocket 201
Chapter 11 Textures and UV Workf low: The Soldier 225
Chapter 12 Character Studio: Rigging 255
Chapter 13 Character Studio: Animating 275
Chapter 14 Introduction to Lighting: Red Rocket 289
Chapter 15 3ds Max Rendering 311
Chapter 16 mental ray and HDRI 341
Index 371
Про автора
Randi L. Derakhshani teaches 3D animation at The Art Institute of California and has worked as a digital artist andtechnical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.
Dariush Derakhshani is an award-winning visual effectssupervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan’s Labyrinth, the South Park TV series, and numerous commercials and music videos. Heteaches 3D animation and is the author of all of Sybex’s Introducing Maya books. Dariush and Randi are coauthors of all of Sybex’s Introducing 3ds Max books.