Christopher Hanson 
Game Time [EPUB ebook] 
Understanding Temporality in Video Games

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Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls ‘game time.’ Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time

Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

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表中的内容

Acknowledgments
Introduction
1. More than Live: Game ‘A-liveness’ and Immediacy
2. Game Presence and Mediatization
3. Pausing and Resuming
4. Saving and Restoring
5. An Instinct towards Repetition: ‘Replay Value, ‘ Mastery, and Re-Creation
6. Recursive Temporalities
7. Case Studies
Conclusion
Gameography
Filmography
Bibliography
Index

关于作者

Christopher Hanson is Assistant Professor of English at Syracuse University with a background in video game and software development.

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语言 英语 ● 格式 EPUB ● 网页 296 ● ISBN 9780253032843 ● 文件大小 16.6 MB ● 出版者 Indiana University Press ● 市 Bloomington ● 国家 US ● 发布时间 2018 ● 下载 24 个月 ● 货币 EUR ● ID 6216483 ● 复制保护 Adobe DRM
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