Ian F. Alexander & Neil Maiden 
Scenarios,  Stories, Use Cases [PDF ebook] 
Through the Systems Development Life-Cycle

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  • Extending the scenario method beyond interface design, this important book shows developers how to design more effective systems by soliciting, analyzing, and elaborating stories from end-users

  • Contributions from leading industry consultants and opinion-makers present a range of scenario techniques, from the light, sketchy, and agile to the careful and systematic

  • Includes real-world case studies from Philips, Daimler Chrysler, and Nokia, and covers systems ranging from custom software to embedded hardware-software systems

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表中的内容

Preface xiii


Biographies and Photographs xvii


Part I Overview


Chapter 1 Introduction: Scenarios in System Development


Context 3


Through the Life Cycle 17


Types of System 18


Scenarios for Systems—Not Necessarily Software 19


The Way Ahead 21


Keywords 21


References 21


Recommended Reading 22


Chapter 2 Scenario-based Approaches


Overview: The Crews Scenario Framework 25


The Framework 26


The Scenario Approaches Described in this Book 28


Conclusion 32


Keywords 32


References 32


Part II Scenarios Through the System Life-cycle: Techniques


Chapter 3 Scenarios in Requirements Discovery


Applicability 39


Position in the Life Cycle 40


Key Features 40


Strengths 40


Weaknesses 41


What Is a Requirements Scenario? 41


From Scenarios to Atomic Requirements 51


Keeping Track of the Investigation 54


Who Produces the Scenarios? 54


Techniques for Building Scenarios 55


When to Use Scenarios 58


Keywords 59


References 59


Chapter 4 Scenarios for Innovation: Developing Scenario-based User Needs Analysis (Suna)


Applicability 61


Position in the Life Cycle 62


Key Features 62


Strengths and Weaknesses 63


Technique 64


Worked Example 73


Comparisons 77


Keywords 79


References 79


Recommended Readings 79


Chapter 5 Running a Use Case/scenario Workshop


Applicability 81


Position in the Life Cycle 82


Key Features 82


Strengths 83


Weaknesses 84


Technique 85


Worked Example 93


Comparisons 99


Keywords 100


References 100


Recommended Reading 101


Chapter 6 Alternative World Scenarios to Assess Requirement Stability


Applicability 103


Position in the Life Cycle 104


Key Features 104


Strengths 104


Weaknesses 104


Technique 105


Worked Example 110


Comparisons 115


Keywords 116


References 116


Recommended Reading 117


Chapter 7 Cases Negative Scenarios and Misuse


Applicability 119


Roles in the Life Cycle 119


Key Features 120


Strengths 120


Weaknesses 120


Technique 120


Worked Example 128


Comparisons 131


Keywords 138


References 138


Recommended Reading 139


Chapter 8 Authoring Use Cases


Applicability 141


Position in the Life Cycle 141


Key Features 142


Strengths 143


Weaknesses 143


Technique 143


Comparisons 158


Keywords 159


References 159


Recommended Reading 160


Chapter 9 Systematic Scenario Walkthroughs with Art-scene


Position in the Life Cycle 161


Applicability 161


Key Features 162


Strengths 162


Weaknesses 162


The Art-Scene Process and Environment 162


Art-Scene’s Research Provenance 163


The Art-Scene Approach 164


The Structure and Representation of an Art-Scene Scenario 164


The Art-Scene Software Environment 166


Facilitating Scenario Walkthroughs 171


The Scenario Workshop Environment 173


Worked Example 173


Comparisons 176


Keywords 177


References 177


Recommended Reading 178


Chapter 10 The role of scenarios In Contextual Design: From User Observations to Work Redesign To Use Cases


Applicability 180


Position in the Life Cycle 180


Key Features 181


Strengths 181


Weaknesses 185


Technique 185


Techniques and Worked Example 186


Lessons Learnt 205


Comparisons 206


Keywords 207


References 207


Recommended Readings 208


Chapter 11 A Scenario-based Design Method for Human-centred Interaction Design


Overview 211


Applicability 211


Position in the Life Cycle 212


Key Features 212


Strengths 213


Weaknesses 213


The Method 213


Other Artifacts in the Method 218


Processes of the Method 220


Summary 223


Worked Example 224


User Story 225


Comparisons 232


Acknowledgements 233


Keywords 234


References 234


Recommended Reading 234


Chapter 12 Use Case-based Software Development


Applicability 237


Position in the Life Cycle 238


Key Features 238


Strengths 238


Weaknesses 238


Technique and Worked Example 239


Summary and Comparisons 262


Keywords 263


References 263


Recommended Reading 264


Chapter 13 User Stories in Agile Software Development


Applicability 265


Applicability II—Why User Stories? 266


Position in Life Cycle 267


Key Features 267


Strengths 268


Weaknesses 268


Technique 269


Worked Example 275


Comparisons 278


Keywords 279


References 279


Recommended Reading 279


Chapter 14 Use Cases, Test Cases


Applicability 281


Position in the Life Cycle 281


Key Features 282


Strengths 282


Weaknesses 282


Background: The V-Model 283


Technique 284


Worked Example 290


Comparisons 296


Keywords 297


References 297


Recommended Reading 298


Chapter 15 Project Stories: Combining Life-cycle Process Models


Applicability 299


Position in the Life Cycle 299


Key Features 300


Strengths 300


Weaknesses 300


Technique 300


Conclusion 323


Keywords 324


References 324


Recommended Reading 324


Part III Scenarios in Action: Case Studies


Chapter 16 Story Use and Reuse in Automotive Systems Engineering


Type of Project 329


Applicability 329


Position in the Life Cycle 330


Roles Played by Scenarios 330


Strengths 330


Weaknesses 330


Introduction 330


Automotive Software Development 331


Stories in Automotive Software Development 334


Lessons Learnt 342


Keywords 345


References 346


Chapter 17 Systems Use and Misuse Cases in Railway


A: Use Cases for Train Control Requirements Discovery 347


Type of Project 347


Applicability 348


Position in the Life Cycle 348


Roles Played by Scenarios 348


Strengths 348


Weaknesses 348


Case Study 349


Methods and Tools 350


Approach 350


Lessons Learnt 352


Keywords 353


B: Misuse Cases for a Seats Trade-Off 354


Type of Project 354


Applicability 354


Position in the Life Cycle 354


Roles Played by Scenarios 354


Strengths 355


Weaknesses 355


Case Study 355


Lessons Learnt 360


Summary 361


Keywords 362


References 362


Chapter 18 Scenarios in Air Traffic Control (ATC)


Applicability 363


Roles in the Life Cycle 364


Key Features 364


Strengths 364


Weaknesses 365


Background 366


Results 372


Keywords 376


References 376


Chapter 19 Scenarios and Quality Requirements in Telecommunications


Type of Project 379


Applicability 379


Position in the Life Cycle 380


Roles Played by Scenarios 380


Strengths 380


Weaknesses 380


Case Study 381


Lessons Learnt 389


Acknowledgements 391


Keywords 391


References 391


Chapter 20 Scenarios in Rail Rolling Stock with Reveal


Applicability 393


Position in the Life Cycle 394


Key Features 394


Strengths 394


Weaknesses 395


Case Study 396


Lessons Learnt 408


Keywords 409


References 409


Chapter 21 Evaluating Scenarios by Simulation


Type of Project 411


Applicability 412


Position in the Life Cycle 412


Roles Played by Scenarios 412


Strengths 412


Weaknesses 412


Case Study 413


Lessons Learnt 425


Keywords 426


References 426


Part IV The Way Ahead


Chapter 22 Putting Scenarios Into Practice


Which Kind of Scenario, When? 431


Which Scenario Technique, When? Conclusions from Part 2 432


Who, and Why? 435


Scenarios Everywhere? 436


How Does Project Scale Affect Scenario Usage? 437


Into Practice: Conclusions from the Part 3 Case Studies 439


Do Scenarios Replace Requirements? 440


Getting Started 443


Keywords 444


References 444


Chapter 23 Teaching Computer Scientists To Make Use


Challenges in Teaching Students to Make Use 445


Comparisons—Scenarios for Making Use 446


Using Cases to Teach Scenario-Based Usability Engineering 449


Strengths and Weaknesses 458


Discussion and Future Directions 459


Acknowledgements 461


Keywords 461


References 462


Recommended Readings 463


Chapter 24 What Scenarios (Still) Aren’t Good for


Continuous Behaviour 465


Very Large Systems 466


Fragmentary Models 466


Episodic, Allusory 467


Domain-Specific? 467


Which Representation? 467


Open-Ended 468


Tacit Knowledge 468


Non-Functional Requirements (NFRs) 468


Summary 468


References 469


Chapter 25 The Future of Scenarios


Introduction: Horses for Courses 471


Towards a Framework 471


Representation 471


Process 472


Domain Knowledge 473


COTS 473


Dissemination 473


Summary 474


References 474


Appendix 1 Scenario-based System Development Templates 475


Appendix 2 Exercises 499


Appendix 3 Answers to Exercises 501
Glossary 507
Index 513

关于作者

Ian F Alexander is an independent consultant researches with Daimler Chrysler (in Ulm, Germany) he also writes, teaches, and consults on requirements, especially scenarios.. He is on the committee of the BCS Requirements Engineering Specialist Group and runs the Requirements chapter of the IEE Professional Network for Systems Engineers. He has written extensively on Requirements
Neil Maiden is a Reader and Head of the Centre for Human-Computer Interface Design, in City University’s School of Informatics, London UK. He is co-founder and treasurer of the British Computer Society Requirements Engineering Specialist Group.
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语言 英语 ● 格式 PDF ● ISBN 9780470861950 ● 文件大小 7.0 MB ● 编辑 Ian F. Alexander & Neil Maiden ● 出版者 John Wiley & Sons ● 国家 GB ● 发布时间 2005 ● 版 1 ● 下载 24 个月 ● 货币 EUR ● ID 2324847 ● 复制保护 Adobe DRM
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