Brian Christian & Steven Isaacs 
GameMaker Programming By Example [EPUB ebook] 
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

Soporte

This book is excellent resource for developers with any level of experience of Game Maker. At the start, we’ll provide an overview of the basic use of Game Maker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

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Idioma Inglés ● Formato EPUB ● Páginas 212 ● ISBN 9781785888472 ● Tamaño de archivo 3.1 MB ● Editorial Packt Publishing ● Ciudad Brookland ● País US ● Publicado 2015 ● Descargable 24 meses ● Divisa EUR ● ID 4837275 ● Protección de copia sin

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