Brian Christian & Steven Isaacs 
GameMaker Programming By Example [EPUB ebook] 
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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This book is excellent resource for developers with any level of experience of Game Maker. At the start, we’ll provide an overview of the basic use of Game Maker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

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Langue Anglais ● Format EPUB ● Pages 212 ● ISBN 9781785888472 ● Taille du fichier 3.1 MB ● Maison d’édition Packt Publishing ● Lieu Brookland ● Pays US ● Publié 2015 ● Téléchargeable 24 mois ● Devise EUR ● ID 4837275 ● Protection contre la copie sans

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