This book is excellent resource for developers with any level of experience of Game Maker. At the start, we’ll provide an overview of the basic use of Game Maker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
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Lingua Inglese ● Formato EPUB ● Pagine 212 ● ISBN 9781785888472 ● Dimensione 3.1 MB ● Casa editrice Packt Publishing ● Città Brookland ● Paese US ● Pubblicato 2015 ● Scaricabile 24 mesi ● Moneta EUR ● ID 4837275 ● Protezione dalla copia senza