In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an ‘exotic spice’ for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?
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Idioma Inglés ● Formato PDF ● Páginas 203 ● ISBN 9788771242591 ● Tamaño de archivo 3.5 MB ● Editor Simon Egenfeldt-Nielsen & Bente Meyer ● Editorial Aarhus University Press ● Ciudad Aarhus ● País DK ● Publicado 2011 ● Descargable 24 meses ● Divisa EUR ● ID 7077117 ● Protección de copia Adobe DRM
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