Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
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Bahasa Inggris ● Format EPUB ● Halaman 256 ● ISBN 9781936764525 ● Ukuran file 0.9 MB ● Penerbit Solution Tree Press ● Kota Indiana ● Negara US ● Diterbitkan 2015 ● Edisi 1 ● Diunduh 24 bulan ● Mata uang EUR ● ID 5396636 ● Perlindungan salinan Adobe DRM
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