Ryan L. Schaaf 
Using Digital Games as Assessment and Instruction Tools [EPUB ebook] 

Ondersteuning

Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

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Taal Engels ● Formaat EPUB ● Pagina’s 256 ● ISBN 9781936764525 ● Bestandsgrootte 0.9 MB ● Uitgeverij Solution Tree Press ● Stad Indiana ● Land US ● Gepubliceerd 2015 ● Editie 1 ● Downloadbare 24 maanden ● Valuta EUR ● ID 5396636 ● Kopieerbeveiliging Adobe DRM
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