Ryan L. Schaaf 
Using Digital Games as Assessment and Instruction Tools [EPUB ebook] 

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Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

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Bahasa Inggeris ● Format EPUB ● Halaman-halaman 256 ● ISBN 9781936764525 ● Saiz fail 0.9 MB ● Penerbit Solution Tree Press ● Bandar raya Indiana ● Negara US ● Diterbitkan 2015 ● Edisi 1 ● Muat turun 24 bulan ● Mata wang EUR ● ID 5396636 ● Salin perlindungan Adobe DRM
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