If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
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Lingua Inglese ● Formato EPUB ● Pagine 352 ● ISBN 9781783281343 ● Casa editrice Packt Publishing ● Pubblicato 2014 ● Scaricabile 3 volte ● Moneta EUR ● ID 3533961 ● Protezione dalla copia Adobe DRM
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