This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
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Langue Anglais ● Format PDF ● Pages 460 ● ISBN 9783642250903 ● Éditeur Jan Allbeck & Petros Faloutsos ● Maison d’édition Springer Berlin ● Lieu Heidelberg ● Pays DE ● Publié 2011 ● Téléchargeable 24 mois ● Devise EUR ● ID 2246084 ● Protection contre la copie Adobe DRM
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