Virtual environments such as games and animated and ‘real’ movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
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Formato PDF ● Pagine 263 ● ISBN 9781498765466 ● Casa editrice CRC Press ● Pubblicato 2002 ● Scaricabile 3 volte ● Moneta EUR ● ID 4681803 ● Protezione dalla copia Adobe DRM
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