Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, Bio Shock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
¡Compre este libro electrónico y obtenga 1 más GRATIS!
Idioma Inglés ● Formato PDF ● Páginas 235 ● ISBN 9781476630922 ● Editor Kapell Matthew Wilhelm Kapell ● Editorial McFarland & Company, Inc., Publishers ● Publicado 2017 ● Descargable 3 veces ● Divisa EUR ● ID 5540848 ● Protección de copia Adobe DRM
Requiere lector de ebook con capacidad DRM