Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, Bio Shock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.
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Langue Anglais ● Format PDF ● Pages 235 ● ISBN 9781476630922 ● Éditeur Kapell Matthew Wilhelm Kapell ● Maison d’édition McFarland & Company, Inc., Publishers ● Publié 2017 ● Téléchargeable 3 fois ● Devise EUR ● ID 5540848 ● Protection contre la copie Adobe DRM
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