Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen
यह ईबुक खरीदें और 1 और मुफ़्त पाएं!
स्वरूप PDF ● पेज 374 ● ISBN 9781439865644 ● प्रकाशक CRC Press ● प्रकाशित 2005 ● डाउनलोड करने योग्य 3 बार ● मुद्रा EUR ● आईडी 7123724 ● कॉपी सुरक्षा Adobe DRM
एक DRM सक्षम ईबुक रीडर की आवश्यकता है