Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen
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格式 PDF ● 网页 374 ● ISBN 9781439865644 ● 出版者 CRC Press ● 发布时间 2005 ● 下载 3 时 ● 货币 EUR ● ID 7123724 ● 复制保护 Adobe DRM
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