Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen
Köp den här e-boken och få 1 till GRATIS!
Formatera PDF ● Sidor 374 ● ISBN 9781439865644 ● Utgivare CRC Press ● Publicerad 2005 ● Nedladdningsbara 3 gånger ● Valuta EUR ● ID 7123724 ● Kopieringsskydd Adobe DRM
Kräver en DRM-kapabel e-läsare