Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
Circa l’autore
Dr. Roger Dale Jones lehrt Medien-, Kultur- und Literaturdidaktik an der Technische Universität Braunschweig.
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Lingua Inglese ● Formato PDF ● Pagine 361 ● ISBN 9783823392484 ● Dimensione 6.4 MB ● Casa editrice Narr Francke Attempto Verlag ● Città Tübingen ● Paese DE ● Pubblicato 2018 ● Scaricabile 24 mesi ● Moneta EUR ● ID 6686683 ● Protezione dalla copia DRM sociale