This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe
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Formato EPUB ● Páginas 304 ● ISBN 9781040053287 ● Editora CRC Press ● Publicado 2007 ● Carregável 3 vezes ● Moeda EUR ● ID 9353634 ● Proteção contra cópia Adobe DRM
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