Espen Aarseth & Stephan Günzel 
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Spaces, Places and Territories in Computer Games

Soporte

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

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Sobre el autor

Espen Aarseth, born in 1965, is Professor of Game Studies at the IT University of Copenhagen. He is the Editor-in-Chief of Game Studies, a journal he co-founded in 2001. In 2016 he received an ERC Advanced Grant for the project »MSG – Making Sense of Games«.

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Idioma Inglés ● Formato PDF ● Páginas 316 ● ISBN 9783839447307 ● Tamaño de archivo 20.3 MB ● Editor Espen Aarseth & Stephan Günzel ● Editorial transcript Verlag ● Ciudad Bielefeld ● País DE ● Publicado 2019 ● Edición 1 ● Descargable 24 meses ● Divisa EUR ● ID 6950652 ● Protección de copia DRM social

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