Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Over de auteur
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
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Taal Engels ● Formaat PDF ● Pagina’s 316 ● ISBN 9783839447307 ● Bestandsgrootte 20.3 MB ● Editor Espen Aarseth & Stephan Günzel ● Uitgeverij transcript Verlag ● Gepubliceerd 2019 ● Editie 1 ● Downloadbare 24 maanden ● Valuta EUR ● ID 6950652 ● Kopieerbeveiliging Sociale DRM