Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Yazar hakkında
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
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Dil İngilizce ● Biçim PDF ● Sayfalar 316 ● ISBN 9783839447307 ● Dosya boyutu 20.3 MB ● Editör Espen Aarseth & Stephan Günzel ● Yayımcı transcript Verlag ● Yayınlanan 2019 ● Baskı 1 ● İndirilebilir 24 aylar ● Döviz EUR ● Kimlik 6950652 ● Kopya koruma Sosyal DRM