Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
关于作者
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
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语言 英语 ● 格式 PDF ● 网页 316 ● ISBN 9783839447307 ● 文件大小 20.3 MB ● 编辑 Espen Aarseth & Stephan Günzel ● 出版者 transcript Verlag ● 发布时间 2019 ● 版 1 ● 下载 24 个月 ● 货币 EUR ● ID 6950652 ● 复制保护 社会DRM