Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Tentang Penulis
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
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Bahasa Inggris ● Format PDF ● Halaman 316 ● ISBN 9783839447307 ● Ukuran file 20.3 MB ● Editor Espen Aarseth & Stephan Günzel ● Penerbit transcript Verlag ● Diterbitkan 2019 ● Edisi 1 ● Diunduh 24 bulan ● Mata uang EUR ● ID 6950652 ● Perlindungan salinan DRM sosial