Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
About the author
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
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Language English ● Format PDF ● Pages 316 ● ISBN 9783839447307 ● File size 20.3 MB ● Editor Espen Aarseth & Stephan Günzel ● Publisher transcript Verlag ● Published 2019 ● Edition 1 ● Downloadable 24 months ● Currency EUR ● ID 6950652 ● Copy protection Social DRM