Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Despre autor
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
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Limba Engleză ● Format PDF ● Pagini 316 ● ISBN 9783839447307 ● Mărime fișier 20.3 MB ● Editor Espen Aarseth & Stephan Günzel ● Editura transcript Verlag ● Publicat 2019 ● Ediție 1 ● Descărcabil 24 luni ● Valută EUR ● ID 6950652 ● Protecție împotriva copiilor DRM social